This page is a quick reference for all course readings, some hosted locally, most linked externally. If you discover a broken link, please notify me immediately.
Juul, Jesper. The Paradox of Failure , The Art of Failure. Cambridge, MA: MIT Press, 2013
Aarseth, Espen. Ergotic Literature , Cybertext. Baltimore: Johns Hopkins UP, 1997
Frasca, Gonzalo. Simulation vs. Narrative , Video/Game/Theory. New York: Routledge, 2003
Fiadatau, Mikhai. Paratext and Meaning-making in Indie Games , Journal of Comparative Research in Anthropology and Sociology. 6: 1, 2015
Livingstone, Daniel. Turing's Test and Believable AI in Games , Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment. 4: 1, January 2006
Schell, Jesse. The Game Begins with an Idea , The Art of Game Design. New York: CRC Press, 2008
Schell, Jesse. The Game Improves through Iteration , The Art of Game Design. New York: CRC Press, 2008
Bissell, Tom. Authors Note and Chapter One , Extra Lives: Why Video Games Matter. New York: Vintage , 2010
Koster, Ralph. Chapters 1-5 , A Theory of Fun for Game Design 2nd edition. New York: O'Reilly Media, 2013
Juul, Jesper. How to Fail in Video Games , The Art of Failure. Cambridge, MA: MIT Press, 2013
Cova, Florian, and Amanda Garcia. The Puzzle of Multiple Endings , Journal of Aesthetics and Art Criticism. 73: 2, Spring 2015
Schell, Jesse. The Game is Made for a Player , The Art of Game Design. New York: CRC Press, 2008
Bissell, Tom. Chapter Two , Extra Lives: Why Video Games Matter. New York: Vintage, 2010
Lejeune, Philippe. The Autobiographical Pact , On Autobiography. Minneapolis: University of Minnesota Press, 1989
Bissell, Tom. Chapters Three and Four , Extra Lives: Why Video Games Matter. New York: Vintage, 2010
Bissell, Tom. Chapters Five and Six , Extra Lives: Why Video Games Matter. New York: Vintage, 2010
Bissell, Tom. Chapters Seven and Eight , Extra Lives: Why Video Games Matter. New York: Vintage, 2010
Schell, Jesse. The Games is in the Player's Mind , The Art of Game Design. New York: CRC Press, 2008
Bissell, Tom. Chapter Eight , Extra Lives: Why Video Games Matter. New York: Vintage, 2010
Bissell, Tom. Chapter Nine , Extra Lives: Why Video Games Matter. New York: Vintage, 2010
Juul, Jesper. The Art of Failure , The Art of Failure. Cambridge, MA: MIT Press, 2013