Discuss syllabus and course expectations. ... Read More
Homework: read Juul 1-31 ... Read More
Juul, Jesper. "The Paradox of Failure," The Art of Failure. Cambridge, MA, MIT Press, 2013. 1-31. [ Link ]
Discuss gameplay essay assignment, failure in video games ... Read More
Create accounts on Box, Github, Zotero, and Hypothes.is. Join Github, Zotero, and Hypothes.is groups for this class. ... Read More
Homework: Play Zork and take notes ... Read More
Discuss Zork ... (Link to join hypoth group ) ... Read More
Overview of description, analysis, evaluation etc ... ( Link to Exercise ) ... Read More
Homework: read Aarseth excerpt ... Read More
Aarseth, Espen. "Ergotic Literature," Cybertext. Baltimore, Johns Hopkins UP, 1997. 1-23. [ Link ]
Note taking activity ... Read More
Discuss idea of ergotic literature ... Read More
Homework: finish gameplay essay ... Read More
Instructor Overview: Story, Discourse, Narrativity ... Read More
Homework: read Frasca ... Read More
Frasca, Gonzalo. "Simulation vs. Narrative," Video/Game/Theory. New York, Routledge, 2003. 221-234. [ Link ]
Homework: Read Livingstone and Play (1.5 hours) of Event[0] ... Read More
Livingstone, Daniel. "Turing's Test and Believable AI in Games," Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment. 4, 1, January 2006. 1-13. [ Link ]
Digital Media Lab Steamplay 1 ... Read More
Homework: reading and play more Event[0] ... Read More
Fiadatau, Mikhai. "Paratext and Meaning-making in Indie Games ," Journal of Comparative Research in Anthropology and Sociology. 6, 1, 2015. 85-97. [ Link ]
Annotation activity ... Read More
Schell, Jesse. "The Game Begins with an Idea," The Art of Game Design. New York, CRC Press, 2008. 57-74. [ Link ]
Video Game Problem Statement Activity ... Read More
Discuss review assignment ... Read More
Homework: Read Schell, "The Game Improves through Iteration" ... Read More
Schell, Jesse. "The Game Improves through Iteration," The Art of Game Design. New York, CRC Press, 2008 . 75-96. [ Link ]
Homework: read Bissell 3-14 ... Read More
Bissell, Tom. "Authors Note and Chapter One," Extra Lives: Why Video Games Matter. New York, Vintage , 2010. xi-14. [ Link ]
Homework: read and annotate video game reviews ... Read More
In class: video game review activity discussion ... Read More
Homework: finish video game review ... Read More
Digital Media Lab Steamplay 2 ... Read More
Koster, Ralph. "Chapters 1-5," A Theory of Fun for Game Design 2nd edition. New York, O'Reilly Media, 2013. n.p.. [ Link ]
Juul, Jesper. "How to Fail in Video Games," The Art of Failure. Cambridge, MA, MIT Press, 2013. 69-90. [ Link ]
Cova, Florian, and Amanda Garcia. "The Puzzle of Multiple Endings," Journal of Aesthetics and Art Criticism. 73, 2, Spring 2015. 105–114. [ Link ]
Schell, Jesse. "The Game is Made for a Player," The Art of Game Design. New York, CRC Press, 2008. 97-112. [ Link ]
Digital Media Lab Steamplay 3 ... Read More
Homework: watch Inform 7 Tutorial Series ... Read More
Begin game design activities ... Read More
Bissell, Tom. "Chapter Two," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 17-31. [ Link ]
Homework: watch "LonelyGirl 15" season 1 and read Lejeune ... Read More
Lejeune, Philippe. "The Autobiographical Pact," On Autobiography. Minneapolis, University of Minnesota Press, 1989. 3-30. [ Link ]
Discuss "Lonelygirl15" and the autobiographical pact ... Read More
Bissell, Tom. "Chapters Three and Four," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 33-65. [ Link ]
Digital Media Lab Steamplay 4 ... Read More
Bissell, Tom. "Chapters Five and Six," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 67-103. [ Link ]
Bissell, Tom. "Chapters Seven and Eight," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 105-127. [ Link ]
Schell, Jesse. "The Games is in the Player's Mind," The Art of Game Design. New York, CRC Press, 2008 . 115-133. [ Link ]
Bissell, Tom. "Chapter Eight," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 129-157. [ Link ]
Digital Media Lab Steamplay 5 ... Read More