Due Date: Tuesday, March 28, 2017
Submission Instructions: Share assignment materials on Box [lastname_story]
The idea of of this assignment is to stretch your creative side! How do story, characters, mechanics, and user experience come together to create an engaging video game?
Imagine that you work for a video game company. Your team has two weeks to prepare a game concept for your board of directors. Everyone is flying in from corporate headquarters just to see you! The company is in a bit of financial trouble, and they need a big concept for a game to release by Christmas. Don't worry--this assignment doesn't involve giving an actual presentation to anyone! The goal here is to pretend like it's real so that your conversations are richer and more fruitful.
In class for four sessions after spring break (3/14, 3/16, 2/21, and 3/23) you'll meet with your teammates and plan out the elements a brand new game. You'll engage in collective discussion and make plans as if this whole thing is real.
For the assignment, you will use Inform 7 to flesh out your concept, make sample play-throughs, and effectively "wireframe" your game. Inform 7 is am interactive story game platform (to make games like Zork) so you will have to focus on things like setting, characters, and story. Don't worry if the Inform 7 version of your game is substantially different from the game you would ultimately want to make. This will give you more to write about in your reflection.
Form teams. Discuss what will be fun about this game. Create team name and category. Begin using Inform 7 to flesh out your concept. Nominate a note-taker to submit notes via Box by the end of class.
Continue to make progress with your Inform 7 concept. Nominate a new note-taker to submit notes via Box by the end of class.
Discuss who your target audience would be, how to market to them, etc. Continue to make progress with Inform 7. Nominate a new note-taker to submit notes via Box by the end of class.
Finish Inform 7 content creation and post to Github. Nominate a new note-taker to submit notes via Box by the end of class.
Reflection: When in-class activities conclude, each student will write a 1000-1200-word reflection. Address as much of the following as possible: