Readings

This page is a quick reference for all course readings, some hosted locally, most linked externally. If you discover a broken link, please notify me immediately.

Juul, Jesper. The Paradox of Failure, The Art of Failure. Cambridge, MA: MIT Press, 2013

Aarseth, Espen. Ergotic Literature, Cybertext. Baltimore: Johns Hopkins UP, 1997

Frasca, Gonzalo. Simulation vs. Narrative, Video/Game/Theory. New York: Routledge, 2003

Fiadatau, Mikhai. Paratext and Meaning-making in Indie Games , Journal of Comparative Research in Anthropology and Sociology. 6: 1, 2015

Livingstone, Daniel. Turing's Test and Believable AI in Games, Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment. 4: 1, January 2006

Schell, Jesse. The Game Begins with an Idea, The Art of Game Design. New York: CRC Press, 2008

Schell, Jesse. The Game Improves through Iteration, The Art of Game Design. New York: CRC Press, 2008

Bissell, Tom. Authors Note and Chapter One, Extra Lives: Why Video Games Matter. New York: Vintage , 2010

Koster, Ralph. Chapters 1-5, A Theory of Fun for Game Design 2nd edition. New York: O'Reilly Media, 2013

Juul, Jesper. How to Fail in Video Games, The Art of Failure. Cambridge, MA: MIT Press, 2013

Cova, Florian, and Amanda Garcia. The Puzzle of Multiple Endings, Journal of Aesthetics and Art Criticism. 73: 2, Spring 2015

Schell, Jesse. The Game is Made for a Player, The Art of Game Design. New York: CRC Press, 2008

Bissell, Tom. Chapter Two, Extra Lives: Why Video Games Matter. New York: Vintage, 2010

Lejeune, Philippe. The Autobiographical Pact, On Autobiography. Minneapolis: University of Minnesota Press, 1989

Bissell, Tom. Chapters Three and Four, Extra Lives: Why Video Games Matter. New York: Vintage, 2010

Bissell, Tom. Chapters Five and Six, Extra Lives: Why Video Games Matter. New York: Vintage, 2010

Bissell, Tom. Chapters Seven and Eight, Extra Lives: Why Video Games Matter. New York: Vintage, 2010

Schell, Jesse. The Games is in the Player's Mind, The Art of Game Design. New York: CRC Press, 2008

Bissell, Tom. Chapter Eight, Extra Lives: Why Video Games Matter. New York: Vintage, 2010

Bissell, Tom. Chapter Nine, Extra Lives: Why Video Games Matter. New York: Vintage, 2010

Juul, Jesper. The Art of Failure, The Art of Failure. Cambridge, MA: MIT Press, 2013