Weekly Calendar


1: Fundamentals

Thursday, January 5, 2017

Discuss syllabus and course expectations. ... Read More

Homework: read Juul 1-31 ... Read More

2: Writing about Digital Narratives

Tuesday, January 10, 2017

Juul, Jesper. "The Paradox of Failure," The Art of Failure. Cambridge, MA, MIT Press, 2013. 1-31. [Link]

Discuss gameplay essay assignment, failure in video games ... Read More

Create accounts on Box, Github, Zotero, and Hypothes.is. Join Github, Zotero, and Hypothes.is groups for this class. ... Read More

Homework: Play Zork and take notes ... Read More

Thursday, January 12, 2017

Discuss Zork ... (Link to join hypoth group) ... Read More

Overview of description, analysis, evaluation etc ... (Link to Exercise) ... Read More

Homework: read Aarseth excerpt ... Read More

3: Story, Discourse, Narrativity

Tuesday, January 17, 2017

Aarseth, Espen. "Ergotic Literature," Cybertext. Baltimore, Johns Hopkins UP, 1997. 1-23. [Link]

Note taking activity ... Read More

Discuss idea of ergotic literature ... Read More

Homework: finish gameplay essay ... Read More

Thursday, January 19, 2017
Due by the start of class: Gameplay Essay

Instructor Overview: Story, Discourse, Narrativity ... Read More

Homework: read Frasca ... Read More

4: Forking Paths

Tuesday, January 24, 2017

Frasca, Gonzalo. "Simulation vs. Narrative," Video/Game/Theory. New York, Routledge, 2003. 221-234. [Link]

Homework: Read Livingstone and Play (1.5 hours) of Event[0] ... Read More

Thursday, January 26, 2017

Livingstone, Daniel. "Turing's Test and Believable AI in Games," Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment. 4, 1, January 2006. 1-13. [Link]

Digital Media Lab Steamplay 1 ... Read More

Homework: reading and play more Event[0] ... Read More

5: Boundaries

Tuesday, January 31, 2017

Fiadatau, Mikhai. "Paratext and Meaning-making in Indie Games ," Journal of Comparative Research in Anthropology and Sociology. 6, 1, 2015. 85-97. [Link]

Annotation activity ... Read More

Thursday, February 2, 2017

Schell, Jesse. "The Game Begins with an Idea," The Art of Game Design. New York, CRC Press, 2008. 57-74. [Link]

Video Game Problem Statement Activity ... Read More

Discuss review assignment ... Read More

Homework: Read Schell, "The Game Improves through Iteration" ... Read More

6: Freedom and Control

Tuesday, February 7, 2017

Schell, Jesse. "The Game Improves through Iteration," The Art of Game Design. New York, CRC Press, 2008 . 75-96. [Link]

Homework: read Bissell 3-14 ... Read More

Thursday, February 9, 2017

Bissell, Tom. "Authors Note and Chapter One," Extra Lives: Why Video Games Matter. New York, Vintage , 2010. xi-14. [Link]

Homework: read and annotate video game reviews ... Read More

7: Choices Matter

Tuesday, February 14, 2017

In class: video game review activity discussion ... Read More

Homework: finish video game review ... Read More

Thursday, February 16, 2017
Due by the start of class: Video Game Review

Digital Media Lab Steamplay 2 ... Read More

8: Glorious Failures

Tuesday, February 21, 2017

Koster, Ralph. "Chapters 1-5," A Theory of Fun for Game Design 2nd edition. New York, O'Reilly Media, 2013. n.p.. [Link]

Thursday, February 23, 2017

Juul, Jesper. "How to Fail in Video Games," The Art of Failure. Cambridge, MA, MIT Press, 2013. 69-90. [Link]

9: Puzzles

Tuesday, February 28, 2017

Cova, Florian, and Amanda Garcia. "The Puzzle of Multiple Endings," Journal of Aesthetics and Art Criticism. 73, 2, Spring 2015. 105–114. [Link]

Thursday, March 2, 2017

Schell, Jesse. "The Game is Made for a Player," The Art of Game Design. New York, CRC Press, 2008. 97-112. [Link]

Digital Media Lab Steamplay 3 ... Read More

Homework: watch Inform 7 Tutorial Series ... Read More

10: SPRING BREAK

NO CLASS

11: Promises

Tuesday, March 14, 2017

Begin game design activities ... Read More

Thursday, March 16, 2017

Bissell, Tom. "Chapter Two," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 17-31. [Link]

Homework: watch "LonelyGirl 15" season 1 and read Lejeune ... Read More

12: Rewards

Tuesday, March 21, 2017

Lejeune, Philippe. "The Autobiographical Pact," On Autobiography. Minneapolis, University of Minnesota Press, 1989. 3-30. [Link]

Discuss "Lonelygirl15" and the autobiographical pact ... Read More

Thursday, March 23, 2017

Bissell, Tom. "Chapters Three and Four," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 33-65. [Link]

13: Classifying Games

Tuesday, March 28, 2017
Due by the start of class: Story-Game Design Assignment

Digital Media Lab Steamplay 4 ... Read More

Thursday, March 30, 2017

Bissell, Tom. "Chapters Five and Six," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 67-103. [Link]

14: Classifying Players

Tuesday, April 4, 2017

Bissell, Tom. "Chapters Seven and Eight," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 105-127. [Link]

Thursday, April 6, 2017

Schell, Jesse. "The Games is in the Player's Mind," The Art of Game Design. New York, CRC Press, 2008 . 115-133. [Link]

15: Referentiality

Tuesday, April 11, 2017

Bissell, Tom. "Chapter Eight," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 129-157. [Link]

Thursday, April 13, 2017
Due by the start of class: Team-Based Augmented Reality Assignment

Digital Media Lab Steamplay 5 ... Read More

16: Resolution

Tuesday, April 18, 2017

Bissell, Tom. "Chapter Nine," Extra Lives: Why Video Games Matter. New York, Vintage, 2010. 159-183. [Link]

Lightning talks ... Read More

Thursday, April 20, 2017

Juul, Jesper. "The Art of Failure," The Art of Failure. Cambridge, MA, MIT Press, 2013. 115-124. [Link]

Lightning talks ... Read More